BattlePoly - Updated Prototype 0.2
BattlePoly: Low-Poly Battlefield » Devlog
Hello, this is Dusk Duck
After hearing some feedback, i put out this quick update to fix some main issues and add some core feature of a game.This is a big update to the current version. It is still a prototype but many changes & functions have been added.
ADDED
- Title Screen
- Lobby Menu
- Simple Video Option menu
- Added vehicle( tank, car, jet, helicopter)(Read below about the control)
FIXES & UPDATE
- Remove unfinished weapon
- reduce to 12 vs 12 ( for smooth testing environment )
- Improved pause menu
- Fixed Vaulting issues
- Fixed gun without ammo problems (No default magazine attached problem)
- Test map expand
- Downgrade some graphic setting ( for smooth testing environment )
REMAINING PROBLEMS
- Only video options is usable , audio options is not yet developed
- Resolution options is disable due to some unknown bug causing to drop FPS
I have added some vehicle (4 US vehicle for now). All vehicle (Except car) have 2 weapon so you can switch using NUM 1 and NUM 2 button
JET
- Explosive round GAU-25
- Missile
TANK
- Main Turret Cannon
- 50 Cal. Machine gun
HELICOPTER
- Chain gun - Explosive Round
- Missile
Car and Tank have generic control but Jet might be a bit different from other game. Here some control for jet to TAKE OFF:
- Z to turn on VTOL mode then hold W to vertically lift off
- At a certain height, Z again to turn off VTOL and switch into jet mode
If you have any issue please comment down.
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BattlePoly: Low-Poly Battlefield
low-poly/stylize FPS
More posts
- BattlePoly - First PrototypeMar 23, 2022
Comments
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Hi, I've played both version of your game, and it is great fun. Are you planning to implement a difficulty setting for the enemy AI? Because I have found that they seem to hit their shots too accurately sometimes
Thanks for the feedback.
Yes , i do have plan for that. But first there are still a lot of improvement to make for the AI.